BLOCKFIELD
BLOCKFIELD TERRITORY TERMINAL
WEBSITE VERSION 1.00
Copyright (c) BlockField Protocol, 2026. All Rights Reserved.
BLOCKFIELD On-chain territory
Base Live
100 x 100 on-chain siege

Own the Field.

0.0025 ETH / tile 7,000 BLOCK on mint 1,000 BLOCK / hour / tile Encircle rivals to capture NFTs

10,000 Total Tiles
0 Minted NFTs
0 Active Wallets
0.0M BLOCK Produced
protocol: blockfield.v1 tick: 0000

Live Status

Map / WalletSyncing map
Largest Holder-
Hourly Output0 BLOCK
Open Land0
Live command map

Interactive Territory Map

This Base mainnet frontend syncs the shared on-chain map, lets you connect a wallet, freehand-select open land, mint one or many tiles, and claim BLOCK.

100 x 100 Battleground Hover a tile
Open You Mountain
Selected Tile Nothing selected
Game mechanics

Expand In Three Moves

The rules stay simple so the map can carry the strategy. BLOCKFIELD uses four-direction enclosure, terrain walls, and paid empty-land absorption to make every tile matter.

01 / Mint

Buy Land And Mint An NFT

Each tile costs 0.0025 ETH. Minting instantly grants 7,000 BLOCK from the 70,000,000 BLOCK land reward pool, one ERC-721 certificate, and the tile's hourly yield rights.

02 / Mine

Mine Passive Yield

Each NFT produces 1,000 BLOCK per hour from the 10,000,000 BLOCK holding reward pool. Claims become available after a 10-minute cooldown; unclaimed rewards move with the NFT.

03 / Encircle

Encircle And Absorb

Seal rivals using orthogonal adjacency. Once a closed region is detected, captured NFTs move to the attacker and keep producing yield.

Terrain

Mountains Are Natural Walls

Mountains cannot be bought and block enclosure paths. Good terrain use lowers siege cost and gives smaller wallets tactical leverage.

Empty Land

Empty Land Is Bought Immediately

If an enclosure contains empty land, those empty tiles must be paid for in the same settlement at 0.0025 ETH per tile. Enemy-owned tiles are absorbed without extra payment because they were already minted.

Token economics

What Each Tile Gives You

The core loop is deliberately direct: low-cost entry, NFT-backed yield rights, and map strategy that can drive secondary market value.

Entry Cost0.0025 ETH / tile
Total Supply100,000,000 BLOCK
Liquidity Pool20,000,000 BLOCK
Land Reward Pool70,000,000 BLOCK
Holding Claim Pool10,000,000 BLOCK
Instant Reward7,000 BLOCK / tile
NFT Certificate1 ERC-721 / tile
Hourly Yield1,000 BLOCK / NFT
Claim Cooldown10 minutes
Total Map10,000 tiles
Primary Sale Cap25 ETH
Launch path

From Demo To Live Game

This page is a playable front-end surface for the deployed Base contracts. The map now reads global ownership from chain; the next production step is audited capture settlement and battle history indexing.

Playable Frontend Demo

Static site, interactive map, Base minting, wallet assets, and event feed.

Wallet + Contract Testnet

Contract reads and writes, Base wallet flow, NFT metadata, and claim transactions.

Indexer + Siege Engine

Map event indexing, enclosure checks, batch updates, and front-end caching.

Mainnet Launch

Production minting, community campaigns, secondary markets, and season rules.

FAQ

Yes. The frontend discovers injected wallets, switches to Base, and calls the deployed TerraGame contract. Buying and claiming both send Base mainnet transactions.
The production design should use four-direction flood fill: start from map borders, find non-enclosed regions, and treat the remaining rival-owned enclosed areas as capturable.
Yes. The land certificates are standard ERC-721 NFTs. A new holder takes over the tile's yield rights and state.
The current frontend reads global NFT ownership from Base and refreshes it regularly. A production release should add a dedicated event indexer for faster history, capture proofs, and battle logs.